Game aggregator
A game aggregator is a supplier that contracts with many game studios and exposes all of them to operators through a single API integration.
Without an aggregator, every studio is its own project: separate commercial contract, separate authentication, separate session model, separate reconciliation file and separate support channel. Ten studios means ten of everything, and each one breaks independently.
An aggregator normalises that. One catalogue schema describes every game, one launch call opens any title for a player, and one wallet channel carries every bet, win and rollback. Commercially it also consolidates the rate card — at AS Tech API into a single flat 10% of GGR across all 137 studios.
- One integration instead of one per studio
- One normalised catalogue with provider, category and currency data
- One signed wallet callback contract for every game
- One reconciliation and one GGR statement
Frequently asked questions
Is an aggregator more expensive than a direct integration?
Per game the revenue share can be slightly higher, but it removes the engineering, legal and reconciliation cost of each direct contract, which usually dominates for anyone below a very large scale.
Can an aggregator guarantee a studio works in my currency?
Only if it tests it. AS Tech API proves currency coverage with real launch probes per provider rather than relying on a supplier spreadsheet.